1.0 ABSTRACT
This application
is a simulation on the conditions of someone who has Claustrophobia. Claustrophobia
could be break down into 3 types. Fear of small places, fear of restricted
movements and fear of suffocation as written by Marie Cheour in an article posted
on July 18th 2010. This application will focus on the fear of small
places.
2.0 TARGET AUDIENCE
18-24 (People
who have claustrophobia)
GOAL
What is the
goal of the whole application?
·
The
application allows the user experience and in a way facing their fears of
claustrophobia
·
In
this application, users have to go through 3 different conditions of
Claustrophobia
What is the
application trying to solve?
·
Displaying
the conditions of Claustrophobia and showing what are the symptoms and also
informing treatments
What is the
advantage of VR that can be exploited to enhance project?
·
Allow
to experience in a safe environment
·
Easy
access
·
Environment
can be manipulated
Is this
project new or has it been created before? If yes, why are you doing it again?
·
It
hasn’t been done before. There are a few simulations towards detecting what
type of Claustrophobia the user has but I haven’t found this type of simulation
yet
4.0 OBJECTIVES
·
To
display the conditions of people who have Claustrophobia
·
Allowing
user easy access to experience those conditions
·
To
understand what makes the user so afraid
·
To
immerse the user through realistic visuals and audio effects
5.0 BENCHMARK
Gameplay
First person gameplay
Reference: http://slendergame.com/
Environment
Crawling in cave
Walking in small passage
Trapped in small area in cave
Reference:
Interaction
Headlight
A pile of
boulders
Reference:
Input
Oculus Rift
Xbox
Controller
6.0 DESCRIPTION
At the
start, the user will be briefed about the controls and the purpose of the
simulation.
·
Level
1
User will walk through a passage in a cave where it is small
and the headlight will flicker and turns off. Heartbeat sound effect will
trigger indicates panic. The user needs to turn the headlight back on and
continue walking through the passage. The heartbeat sound effect will still be
playing. At the end will pop a GUI explaining the symptoms and treatment.
·
Level
2
User will be faced with walls in the cave on both sides. User
need to make their way up the small and tight area. Heartbeat sound effect will
be started and slowly going faster as the user goes higher. At the end will pop
a GUI explaining the symptoms and treatment.
·
Level
3
User will reach a point in the cave where they are in a small
area, like a room or some sort. A pile of boulders will collapse behind the
user, trapping them. User will need to interact with the boulders in order or
move them and make a path for the users to slide through. It will fail and they
will be trap in that small area having the right conditions of Claustrophobia.
Then, they will enter a state of panic and the heartbeat sound effect will yet
again started. They will need to find a way out of the small area having little
or zero chance of escaping. The sound effect will go faster and the screen will
turn blurry indicating lack of vision. At the end will pop a GUI explaining the
symptoms and treatment.