Title
The title of your
project
Abstract
Idea
of the application is based on a game called Sad Satan. It is designed to
confuse the user with its delirious graphics. This application takes that
concept and displaying different types of fear.
Level
1
This
level is a starting point to the user. They need to navigate themselves through
a maze in the dungeon, having little to no vision on their surrounding and
using torches inside the dungeon as their way of navigation.
Reason
: People with the fear of darkness tends to move slow in the dark or not move
at all. This level will show their reaction towards the situation
Level
2
This
level will also be a maze but with a twist. This level will instill the user
with an entity, seemingly following them inside the dungeon. The entity will
not show itself physically. It will be like shadow appearing out of nowhere. A
sudden torch dropping from its handle. Sounds will be used to support the
interaction. Stuff like that.
Reason
: To create a sense of shock towards the user as some of the people who has
Nyctophobia generally get frighten with that sort of thing.
Level
3
This
level will be a series of hallways with doors on both sides. The user needs to
find the correct door. Behind the door lies a small room leading up to a small
hallway and lies the exit on the end of it.
Reason
: small hallways are indicator of some of the people who has Nyctophobia also
fear small compact spaces. They feel trapped and become anxious.
Target
Audience
Teenage
to adult
Goal
- Display a set of fears and their causes
regarding Nyctophobia (fear of darkness or night.)
- User need to explore and try to find their
way out of the dungeon.
- Having the user experiencing head mounted
device.
Objectives
Letting the user experience the terror
of people who have this sort of phobias.
Level 1 – Navigating their way out of
the maze with little vision
Level 2 – Navigating their way out of
the maze with an entity following to strike fear to the user
Level 3 – Finding the right door to
end the game.
Content,
Look and style
Interactions
Description
Starting
A quick intro about the application.
List out the objective of the application.
Level 1
This stage will show the fear of
darkness (basic).
Walk around through the maze to find
the way to the next level.
Level 2
More of an in depth kind of fear where
the user will be exploited by the fear of someone or something monitoring them.
Making its presence known by shadow, glimpse of appearance and will be
supported by sound and voice.
Level 3
This
level will show the fear of small spaces supported by little vision. User needs
to find the right door to make their way out of the dungeon. This level will be
supported by sound for instance heartbeat, steps, door cracking open and such.
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