Saturday, July 11, 2015

Week 2 FYP Proposal

Title
The title of your project


Abstract
Idea of the application is based on a game called Sad Satan. It is designed to confuse the user with its delirious graphics. This application takes that concept and displaying different types of fear.

Level 1
This level is a starting point to the user. They need to navigate themselves through a maze in the dungeon, having little to no vision on their surrounding and using torches inside the dungeon as their way of navigation.

Reason : People with the fear of darkness tends to move slow in the dark or not move at all. This level will show their reaction towards the situation

Level 2
This level will also be a maze but with a twist. This level will instill the user with an entity, seemingly following them inside the dungeon. The entity will not show itself physically. It will be like shadow appearing out of nowhere. A sudden torch dropping from its handle. Sounds will be used to support the interaction. Stuff like that.

Reason : To create a sense of shock towards the user as some of the people who has Nyctophobia generally get frighten with that sort of thing.

Level 3
This level will be a series of hallways with doors on both sides. The user needs to find the correct door. Behind the door lies a small room leading up to a small hallway and lies the exit on the end of it.

Reason : small hallways are indicator of some of the people who has Nyctophobia also fear small compact spaces. They feel trapped and become anxious.



Target Audience
Teenage to adult


Goal
-      Display a set of fears and their causes regarding Nyctophobia (fear of darkness or night.)

-      User need to explore and try to find their way out of the dungeon.

-      Having the user experiencing head mounted device.


Objectives

Letting the user experience the terror of people who have this sort of phobias.

Level 1 – Navigating their way out of the maze with little vision

Level 2 – Navigating their way out of the maze with an entity following to strike fear to the user

Level 3 – Finding the right door to end the game.


Benchmark [min 3 benchmark]

Content, Look and style














Game-play








Interactions














Description


Starting
A quick intro about the application. List out the objective of the application.

Level 1
This stage will show the fear of darkness (basic).
Walk around through the maze to find the way to the next level.

Level 2
More of an in depth kind of fear where the user will be exploited by the fear of someone or something monitoring them. Making its presence known by shadow, glimpse of appearance and will be supported by sound and voice.

Level 3
This level will show the fear of small spaces supported by little vision. User needs to find the right door to make their way out of the dungeon. This level will be supported by sound for instance heartbeat, steps, door cracking open and such.





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