Monday, July 27, 2015

FYP Proposal (Take 3)

1.0 ABSTRACT


This application is a simulation on the conditions of someone who has Claustrophobia. Claustrophobia could be break down into 3 types. Fear of small places, fear of restricted movements and fear of suffocation as written by Marie Cheour in an article posted on July 18th 2010. This application will focus on the fear of small places.


2.0 TARGET AUDIENCE


18-24 (People who have claustrophobia)

GOAL


What is the goal of the whole application?
·         The application allows the user experience and in a way facing their fears of claustrophobia
·         In this application, users have to go through 3 different conditions of Claustrophobia
What is the application trying to solve?
·         Displaying the conditions of Claustrophobia and showing what are the symptoms and also informing treatments
What is the advantage of VR that can be exploited to enhance project?
·         Allow to experience in a safe environment
·         Easy access
·         Environment can be manipulated
Is this project new or has it been created before? If yes, why are you doing it again?
·         It hasn’t been done before. There are a few simulations towards detecting what type of Claustrophobia the user has but I haven’t found this type of simulation yet

4.0 OBJECTIVES


·         To display the conditions of people who have Claustrophobia
·         Allowing user easy access to experience those conditions
·         To understand what makes the user so afraid
·         To immerse the user through realistic visuals and audio effects




5.0 BENCHMARK


Gameplay


First person gameplay

Environment

Crawling in cave

Walking in small passage

Trapped in small area in cave

Reference:





Interaction

Headlight

A pile of boulders

Reference:




Input

Oculus Rift

Xbox Controller



6.0 DESCRIPTION


At the start, the user will be briefed about the controls and the purpose of the simulation.
·         Level 1
User will walk through a passage in a cave where it is small and the headlight will flicker and turns off. Heartbeat sound effect will trigger indicates panic. The user needs to turn the headlight back on and continue walking through the passage. The heartbeat sound effect will still be playing. At the end will pop a GUI explaining the symptoms and treatment.
·         Level 2
User will be faced with walls in the cave on both sides. User need to make their way up the small and tight area. Heartbeat sound effect will be started and slowly going faster as the user goes higher. At the end will pop a GUI explaining the symptoms and treatment.
·         Level 3

User will reach a point in the cave where they are in a small area, like a room or some sort. A pile of boulders will collapse behind the user, trapping them. User will need to interact with the boulders in order or move them and make a path for the users to slide through. It will fail and they will be trap in that small area having the right conditions of Claustrophobia. Then, they will enter a state of panic and the heartbeat sound effect will yet again started. They will need to find a way out of the small area having little or zero chance of escaping. The sound effect will go faster and the screen will turn blurry indicating lack of vision. At the end will pop a GUI explaining the symptoms and treatment.

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