Saturday, July 11, 2015

FYP Proposal *RENEWED*

Title
Nyctophobia

Abstract
This application is a simulation where user can experience what its like to have Nyctophobia which is the fear of the dark. This kind of fear could be break down into several types. This application focus on 3 types of Nyctophobia. Those 3 types are claustrophobic which is the fear of no escape and being in close or small spaces, the second is the fear of 'what would happen' once the lights are turned off, the last type is the fear of someone of something constantly following you in the dark. These 3 types of Nyctophobia will be the 3 levels in the application.

Target Audience
Young adults (who has Nyctophobia)

Goal
The goal of this application is to allow the user experience and in a way facing their fears of the dark. Also, building this application allow them to face their fear in a safe environment. Adopting Virtual Reality in the application makes it easy for the user to access the application, they are safe and the environment in the application will be manipulated to help the user face their fears. The application is an innovative way to create experience of Nyctophobia.

Target Audience
Young adult (People who has Nyctophobia)

Objectives
- To exploit the 3 types of fears of Nyctophobia
- Those 3 types will be the 3 levels of the application
- To allow user easy access facing their fears
- To understand what makes the user so afraid

Benchmarks

Gameplay




























Note : First person gameplay.

Source : http://slendergame.com/


Character Design















































Note : Character will be following the user on the 2nd level to instill the fear of someone or something following them in the dark

Source : http://www.deviantart.com/morelikethis/408139700/designs

Environment

















Note : A dungeon based environment suited for instill experience of fear of the dark to the user

Source :
http://www.grimrock.net/2011/10/07/weekly-news-from-grimrock-dungeons/
http://www.stefanvink.com/dungeon.php
http://stefan-morrell.cgsociety.org/art/3ds-max-finalrender-photoshop-zbrush-dungeon-environment-3d-318202   

Interaction



















Note : There will be paper picking to the user as a navigation tool just like slenderman the game

Source : http://slendergame.com/















Note : The man on the 2nd level will try to come close to you. It will be slow paced so that the user would have time to react.

Source : http://diymag.com/archive/slender-the-arrival

























Note : The user will need to activate the door to open to let the user advance the next level of the application

Input


















Note : The tools to use for the application


Description

At the start of the application, there will be a brief introduction of the application and also a list on how the user can navigate and interact within the environment. Entering....

Level 1
The user will need to collect the paper trails within the dungeon as an indicator to the user where they should be going. The environment is dark and with very limited sight, the user need to navigate their way to the next level, This level will have creepy sounds to support the creepy environment.

Level 2
Upon entering the level, there will be a GUI on the screen to warn the user that this level would be closely the same as level 1 but there will be someone or something following them and trying to catch them. There will be no time attack. The user only need to be quick. If that someone reach close enough to the user, they will be spawn back to the same level and they have to redo the whole stage again. The level will be supported by creep sounds as well

Level 3
This stage is the final stage of the application. The environment will be a small corridor leading up to many rooms. The user will have to find the right door before the man catches them again. Upon entering the right door, the user will be greeted by a small room leading to the exit point.

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